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Available skills
Page history last edited by Chris 1 yr ago
Skills and Stunts
The skills and stunts in Dark Corners are pretty much the same as those in SOTC, as appropriate to the setting and technology level. This page lists the available skills and trappings, as well as the names of stunt chaings and stunts, with significant differences noted.
Academics
Research, Exposition and Knowledge Dumping, Declaring Minor Details, Languages, The Truth.
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Languages: Linguist, Gift of Tongues
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Memory: Walking Library, Photographic Memory, Studied Recall
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Scholarship: Scholar, Dizzying Intellect, It's Academic
Alertness
Avoiding Surprise.
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Reflexes: On Top of It, Ready for Anything, Cut Off, Run Interference
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Vigilence: Danger Sense, Saw it Coming, Constant Vigilence, Take It All In
Art
Art as Knowledge, Art as Craft, Art as Communication, Art as Performance, Forgery.
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Appreciation; The Artist's Eye
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Creation: Virtuoso, Moving Performance
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Persona: Razor Tongue, Poison Words, Stage Presence, All the World's a Stag
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Reputation: Commissions, Do You Know Who I Am?, Weight of Reputation
Athletics
Jumping, Sprinting, Climbing, Dodging, Falling
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Gymnastics: Contortionist, Acrobat, Safe Fall, Slippery
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Speed: Marathon Training, Fast as a Leopard, Faster than a Leopard
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Uncommon Movement: Human Spider, Mighty Leap, Equestrian
Burglary
Casing
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Perspective: Criminal Mind, Tripwire Sensibilities, Trespass Tempo
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Technique: Hatpin Maestro, Mental Blueprint, The Big Heist
Contacting
Gather Information, Getting the Tip-Off, Rumors.
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Companions: Contact, Close Contacts, Network of Contacts, Connection, Insider, Walk the Walk
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Reputation: Big Man, Talk the Talk, Big Name, Big Reputation
Deceit
Disguise, False Face Forward, Cat and Mouse.
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Confidence: Con Man, The Fix is In, Sucker, Big Sucker
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Disguise: Clever Disguise, Mimicry, Master of Disguise, Infiltrator, Disguise of the Mind
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Falsehood: The Honest Lie, Takes One to Know One, Clever Facade
Drive
Races. This applies to chariots. It's assumed that anyone can drive an ox-cart or similar conveyance, which are too slow for chases.
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Chariots: Custom Ride, Chariot Mechanic
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Tricks: Defensive Driving, One Hand on the Reins, Turn on a Denarius, Unsafe at Any Speed
Empathy
Reading People.
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Iniuition: Ebb and Flow, Preemptive Grace, Track the Soul, Skeptic's Ear
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Insight: Cold Read, Heart's Secret, Hit Them Where it Hurts, A Peek Inside, Uncanny Hunch
Endurance
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Persistence: Last Leg, Feel the Burn, Face the Pain, Tireless
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Recovery: Bounce Back, Death Defiance, Developed Immunities
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Toughness: One Hit to the Body, Thick Skinned, Man of Iron, Now You've Made Me Mad
Engineering
Building Stuff, Fixing Stuff, Breaking Stuff. As this is a pulp game, gadgetry may be allowed beyond realistic technology, provided that the player can come up with a good story and it advances the plot. (Note that most Method stunts will be of limited usefulness...)
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Devices: Personal Gadget, Universal Gadget
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Methods: Demolition, Architect of Death, Grease Monkey, Mr. Fix-It, Thump of Restoration
Fists
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Brawling: Brawler, Dirty Fighter, Crippling Blow, Signature Strike, Mix It Up, Army of One, Whatever's on Hand, Fists of Fury
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Pankration: Martial Arts, Brickbreaker, Demoralizing Stance, Flying Kick, Flow Like Water, Bend Like a Reed, Fist of Death, Signature Strike
Gambling
Playing the Game.
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Luck: Gambling Man, Double or Nothing, The Devil's Own Luck
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Skill: Know When to Fold 'Em, Never Bluff a Bluffer, Winnings, Players' Club, Gambling Buddy
Bows (replaces Guns)
Firepower stunts are not available.
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Aiming: Long Shot, Shot on the Run, Stay on Target, Trick Shot
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Ammunition: Fast Reload, One Shot Left, Rain of Arrows
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Draw: Quick Draw, Lightning Hands, Snap Shot
Intimidation
Threat of Violence, Brush Off.
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Control: Infuriate, Subtle Menace, The Serpent's Tongue, Unapproachable
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Fear: Scary, Aura of Menace, Aura of Fear, The Promise of Pain, Steely Gaze, Fearsome Gaze, Master of Fear
Investigation
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Contemplation: Scene of the Crime, Eye for Detail, Uncanny Hunch
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Observation: Lip Reading, Focused Senses, Impossible Detail, Quick Eye
Leadership
Administration, Bureaucracy, Command.
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Followers: Personal Conspiracy, Lieutenant, Minions, Reinforcements
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Law: Legal Eagle, World Court
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Organizations: Funding, Instant Functionary, Center of the Web, Ubiquity
Might
Fighting People, Breaking Things, Lifting Things.
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Force: Herculean Strength, Piledriver, Unbound, Unstopable
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Wrestling: Wrestler, Body Toss, Hammerlock
Mysteries
Sixth Sense, Mesmirism, Arcane Lore, Fortune-Telling, Artificing, and more.... Applies to supernatural abilities gained through either magic and divine favor. For details, see Magic.
- Artifacts: Artificer, Personal Artifact, Rare Artifact.
- Hypnosis: Mesmerist, Hypnotic Speech, Mind's Shadow, Enthrall
- Secrets: Fortuneteller, Herbal Remedies, Palm Reader, Secrets of the Arcane; new: Demonology, Metamorphosis, Tempestaria.
- Spirits: Psychic, Spirit Companion, Voices from Beyond, Words on the Wind.
Boating (replaces Pilot)
Applies to boats and seamanship.
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Sailing: Flawless Navigation, Sail by Night.
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Ships: Personal Ship, Ship Mechanic.
Rapport
First Impression, Closing Down, Opening Up.
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Charisma: Best Foot Forward, Five Minute Friends, International, Ladies' Man/Popular Gal
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Wordplay: Blather, Heart on My Sleeve, The RIght Question
Resolve
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Cool: Smooth Recovery, Cool Customer, Aplomb, Unflappable, Right Place Right Time
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Tenacity: Inner Strength, Iron Determination, Still Standing, Driven, Unyielding
Resources
Spending Money, Lifestyle, Workspaces.
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Advantage: Grease the Wheels, Money Talks
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Comfort: Headquarters, Lair, Stately Pleasure Dome, Trusted Employee
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Liquidity: Best that Money Can Buy, Long Term Investment, Money is No Object
Science
Lab Work, Medical Attention, Science!. As this is a pulp game, scientific knowledge may be allowed beyond what's realistic, provided that the player can come up with a good story and it advances the plot.
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Medicine: Forensic Medicine, Doctor, Medic, Surgeon
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Theory: Scientific Genius, Theory in Practice, Scientifice Invention, Weird Science, Mad Science
Sleight of Hand
Pickpocket, Art of Distraction.
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Distractions: Bump and Grab, Cool Hand, Sucker Punch
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Showmanship: Juggler, Legerdemain, Stage Magic, Master of Illusion
Stealth
Hiding, Skulking, Ambush.
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Hide: In Plain Sight, Master of Shadows, Shadowed Strike, Deadly Shadows
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Retreat: Quick Exit, Vanish
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Skulk: Hush, Lightfoot, Like the Wind
Survival
Animal Handling, Riding, Camouflage, Scavenging.
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Beasts: Animal Companion, Animal Friend, Call of the Wild, King of the Beasts
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Orientation: Due North, Tracker
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Riding: Hands Free, Hell Bent for Leather, Ride Anything, Breaking It In.
Weapons
Brief description
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Proficiency: Flawless Parry, Riposte, Turnabout
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Thrown: Catch, Ricochet, Good Arm
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Weaponry: Anything Goes, Close at Hand, Weapon of Destiny, Weapons of the World
Available skills
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